Country Perfume is an app that began its life during the 24 hour VT Hackathon 2012. Designed to provide a healthy dose of humor with some useful information, Country Perfume identifies various Vermont Cheese farms by showing the smells they emit on the map. The smell clouds change based on farm size and wind direction.
The app is currently available on the app store.
Hack VT 2012 Design Team:
ZX is a color exploration concept created with Processing and the Leap Motion Controller. Using the Leap Motion, visitors were able to interact with a large triangular sculpture, changing it's color by moving their hands about in a three dimensional space. With this project we sought to make color more tangible, in addition to experiementing with ways to intuitively illustrate the interaction limits of the Leap. Additionally, we worked with Nicholas Giordani to create an immersive soundscape to complete the experience.
ZX was on display one night only for the Champlain College Alumni Reception on February 7th, 2014.Interaction Design, Programming2014
This app began as an experiment with UIKitDynamics in xcode 5. I wanted to see if I could mimic the behavior of bubbles relatively realistically on iOS without resorting to more complex libraries. At the same time, I wanted to work with local notifications and timers. After seeing a similar app on the app store, I thought I could take my bubble and timer code and make something that was a bit nicer to look at. I think I at least succeeded at that (with special thanks to Brad Cameron for his help with the UI). Wait is currently available on the app store, and the bubble code is available at github.com/jdkuzma/BubblesProgramming, UI/UX2014
Snowpak was developed for CS 395: App Development & Wireless Devices at the University of Vermont in Fall 2013. Snowpak is based upon an existing web-app (named Stabilitron) that would allow a user to check avalanche ratings for a given location, displaying both the raw data and calculated rating using user-sourced observations. The goal of the class was to re-assess the app idea, give it a fresh coat of paint, and build a working prototype for the iPhone. The app still needs a lot of refinement before release, and I will continue working on it throughout the Spring '14 semester.Interaction Design, Programming, UI/UX2013
"Growth" is an interactive projection mapping installation that was shown during the SEABA Art Hop '13 in Burlington VT. Using two Leap Motion 3D interface peripherals, attendees were able to interact with two digital envonrnments, projected in the space. The project was inspired by, and designed to illustrate, the delicate balance that is required to maintain a symbiotic relationship with our envornment.
The background, created by Coberlin Brownell in Unity, displays a tranquil landscape environment. As users interact with the environment, it slowly darkens, and dark abstract buildings protrude from the ground.
For the foreground, an abstract tree sculpture was crafted from foam core, and suspended from a support column. I created a sketch in Processing that created the visuals that were projected on the sculpture. By manipulating the 3D coordinates of each point in the sketch, the output was mapped to the sculpture, giving the appearance that the sculpture was glowing from the inside.
Left on its own, the colors on the tree slowly pulse, while bright lines randomly travel from the base to the top.
Using hand gestures, users could conjure additional lines, darken individual facets of the tree, and create dark protrusions that would break the geometry of the structure.
The Processing code is open source and available here: https://github.com/jdkuzma/growthDigital Art, Interaction Design, Programming2013
In April 2013, I had the pleasure of working with the talented Craig Winslow II on an interactive storefront display for Bucketfeet in NYC.
A successor to Craig's "illuminimal" projection concept, "illumifeet" was sponsored by Bucketfeet and hosted by Treasure&Bond in New York City May 8–30, 2013.
A projector was used to project different designs upon a pair of white shoes, suspended above a box. The design and information about the artist was displayed upon the box.
I worked with Craig to develop the interactive component for the project, to allow pedestrians to feel more connected to the display. A SparkFun RedBoard, MIDI Shield, and two proximity sensors were used to determine when spectators approached the storefront after hours, triggering the projection of different shoe designs. The program was set to detect pedestrians within 1-4 feet of the store, and would project different designs as long as they remained.
The project went very smoothly, and I look forward to working with Craig on additional installations in the future.Advertising, Engineering, Programming2013
Designed, fabricated, & installed custom, illuminated show booth for Boston-based startup Dental Purchasing Group to make an impactful debut at the Yankee Dental Congress.
We made the most of a 10′ square corner booth by keeping the majority of it as open as possible, utilizing standing tables on either side. A large illuminated ‘DPG’ display at the back contains their vendors’ logos within the letters.
The display was designed to be energy efficient, break down into manageable pieces with handles for easy transport, latch together to ensure everything stays locked in place, and still have plenty of storage space in the base hidden behind subtle cabinet doors.Exhibition Design, Industrial Design, Electrical Engineering2014
A digital cut-chart and error code lookup for Thermal Dynamic's Ultra-Cut series of automated plasma cutting systems. Developed with simplicity and ease of use in mind, the app allows the user to quickly select a material and thickness, and displays the proper best-cut settings.Engineering, Interaction Design, Programming2013
In 2012, I began to work with Shawn Gee, of Medical Doctor Apps, to bring his successful series of Android medical guides to the iOS platform. Over the course of a year, I helped him bring 6 apps to the app store.Programming2013
The Little DAQ Box is a contraption I decided to build after a trip to Maine, during which I wish I had a device capable of recording my position while out on the ocean.
Rather than take the easy way of buying a commercial GPS system, I decided it was a good excuse to lean how to build one from scratch. This was my first attempt at designing a full schematic and PCB layout from scratch, and I am proud to say that it works (although it is far from perfect.)
A Trimble GPS unit collects position and elevation data and writes it to an SD card mounted on the side of the box. A switch on the front enables and disables recording, while the current position is displayed on the LCD screen.
Schematic and PCB layout were done in EAGLE, and programming using the Arduino IDE. The PCB was produced through seeedstudio.com, and all components hand-soldered.Engineering, Interaction Design, Programming2013
© Justin D. Kuzma 2013